Racket 6.9 and Windows 10 Creators Update

:: racket, windows, bugs

By: Leif Andersen

Racket 6.9 was released in April and it has been smooth sailing for many people. However, some people using the Windows 10 Creators Update have been experiencing crashes, not just for Racket, but for the whole operating system. This is due to a bug in Windows. We have contacted Microsoft; they have classified the bug as (1) a stack overflow and (2) not a security hazard, and intend to add a fix in a future version of Windows.

The next version of Racket will include a patch to help avoid triggering the bug. Until then, one work-around is to run Racket in a virtual machine (VM). This blog post is a step-by-step guide on how to install a VM for Racket.

A VirtualBox image with Racket preinstalled can be downloaded here:

The username and password for this machine are both racket.

Programming Language Conference in Russia


By: Artem Pelenitsyn

In April 3—5 I took part into a Russian conference exclusively devoted to programming languages: Programming Languages and Compilers (Google.Translated version of the site). I was a member of organizing committee and had a paper there.

This is the first conference in Russia highly focused on our area of PL. At least for the last several decades (I believe, there were conferences of the kind back in USSR). The conference was devoted to the memory of prominent Soviet PL-researcher from Rostov-on-Don, Adolf Fuksman who worked on ideas quite similar to what we know as the aspect-oriented programming back in the 70-s.

Rank Polymorphism

:: array language

By: Justin Slepak

Rank polymorphism gives you code reuse on arguments of different dimensions. Take a linear interpolation function (let’s just call it lerp) for scalars:

(λ ((lo 0) (hi 0) (α 0)) (+ (* lo (- 1 α)) (* hi α)))

The number marks on each argument indicate the expected “rank” of the argument: how many dimensions it should have. In this case, each one is marked 0, indicating a scalar (i.e., 0-dimensional) argument. The function is usable as-is for

  • α-blending two RGB pixels

  • dimming or brightening an image

  • fade transition between video scenes